Charms

The following is a list of all the charms available in the game. Each character can have from 1 to 2 free slots to equip charms.

List of charms

 * Refreshing Chalice
 * +3% mana per turn.
 * Giant's Charm
 * +3% HP per turn.
 * Target
 * 1/2 effective moves will have normal effectiveness, 1/4 effective moves will have 1/2 effectiveness.
 * Fireball
 * Burns the user after 1 turn.
 * Poison Barb
 * Poisons the user after 1 turn.
 * Electrifier
 * Paralyzes the user after 1 turn.
 * Nevermelting Ice
 * Freezes the user after 1 turn.
 * Ninja Cloak
 * +15% evasiveness.
 * Thick Glasses
 * +15% accuracy.
 * Hard Hat
 * Reduces recoil damage by 20%.
 * Luxury Charm
 * x1.5 gold earned after battle.
 * Heal Bell
 * Reduces efectiveness of crowd control by 50% (applies to adjacent allies).
 * Pure Incense
 * Removes crowd control effects from the user after 1 turn.
 * Chainmail
 * Enemies that come in contact take 10% recoil damage.
 * Shamrock
 * Increases critical strike chance (both physical and magic) by 20%.
 * Choice Band
 * Boosts the power of a single move by 50% but disables all other moves.
 * Choice Scarf
 * Boosts greatly the user's highest stat but slightly lowers others progressively.
 * Holy Grail
 * +12% mana per turn.
 * Heart of the Forest
 * +12% HP per turn.
 * Happy Charm
 * +7% HP & mana per turn.
 * Genius Glasses
 * +30% accuracy.
 * Book of Curses
 * Spell damage has a 20% chance to inflict bleeding on the foe.
 * Spirit Incense
 * Healing effects grant affected allies 25% attack speed.
 * Lucky Magic Brew
 * Increases critical strike chance (both physical and magic) by 45%.
 * Increases rare item drop chance by 20%.
 * Future Glasses
 * +50% accuracy.
 * Spells and attacks ignore 15% of the foe's resistance (based on which type would mitigate the most damage).
 * Oblivion Tome
 * Spell damage has a 30% chance to inflict a random crowd control effect (excluding Haunted & Corrupted).
 * Cobalt Necktie
 * Grants +2 priority to all moves.
 * Void Cutter
 * Spell damage cuts healing received by the foe by 25%.
 * Mana Fountain
 * +20% mana per turn.
 * Healthy Snack
 * +20% HP per turn.
 * Rejuvenator
 * +15% HP & mana per turn.
 * Expert Charm
 * x1.5 EXP earned after battle.