Status Effects

Status effects in the game can either help or harm, most of them doing the latter.

Positive

 * Healing: Lasts 2-4 turns, and affects outside of combat as well. Heals 10% of missing health per turn.
 * Restoration: Lasts 2-4 turns, and affects outside of combat as well. Restores 10% of missing mana per turn.
 * Caffeinated: Lasts 2 turns. Speed is boosted by 50%.
 * Shielded: Lasts 1 turn. Unit cannot be hurt by any means.

Negative

 * Burned (abbrev. Burn): Fire Type. Drains a light amount of health and depletes Attack by 25%. Lasts 5 turns or until cured.
 * Bleeding (abbrev. Bleed):  Neutral. Drains a moderate amount of health. Lasts 3 turns or until cured.
 * Poisoned (abbrev. Poison): Grass Type. Drains a heavy amount of health. Lasts until cured or unit dies.
 * Mutilated (abbrev. Mutil.): Neutral. Healing effects are only half as effective.
 * Flinched (abbrev. Flinch): Air Type. Unit is unable to act for one turn.
 * Paralyzed (abbrev. Prlyzd): Storm Type. Unit becomes unable to act. Lasts 3 turns or until cured.
 * Frozen (abbrev. Frozen): Ice Type. Unit becomes unable to act. Lasts 5 turns or until cured.
 * Blinded (abbrev. Blind): Light Type. Accuracy is dropped significantly. Lasts 3 turns or until cured.
 * Muted (abbrev. Muted): Neutral. Abilities are disabled. Lasts 2 turns or until cured.
 * Headache (abbrev. H.ache): Mechanical Type. Drains a light amount of mana. Lasts 4 turns or until cured.
 * Migraine (abbrev. Mgrn): Mechanical Type. Drains a heavy amount of mana. Lasts 2 turns or until cured.
 * Confused (abbrev. Cnfsd): Dragon Type. Abilities are disabled and unit attacks on their own accord, or may not attack at all. High chance of hitting allies or self. Lasts 6 turns.
 * Haunted (abbrev. Haunt): Shadow Type. Drains a heavy amount of health and mana, and the unit is unable to act. Lasts until cured or unit dies.