Status effects in the game can either help or harm, most of them doing the latter.
Status Effects
Positive
- Healing: Lasts 2-4 turns, and affects outside of combat as well. Heals 10% of missing health per turn.
- Restoration: Lasts 2-4 turns, and affects outside of combat as well. Restores 10% of missing mana per turn.
- Caffeinated: Lasts 2 turns. Speed is boosted by 50%.
- Shielded: Lasts 1 turn. Unit cannot be hurt by any means.
Negative
- Burned - Fire Type. Drains a light amount of health. Lasts 5 turns or until cured.
- Bleeding - Neutral. Drains a moderate amount of health. Lasts 3 turns or until cured.
- Poisoned - Grass Type. Drains a heavy amount of health. Lasts until cured or unit dies.
- Mutilated - Neutral. Healing effects are only half as effective.
- Flinched - Air Type. Unit is unable to act for one turn.
- Paralyzed - Storm Type. Unit becomes unable to act. Lasts 3 turns or until cured.
- Frozen - Ice Type. Unit becomes unable to act. Lasts 5 turns or until cured.
- Blinded - Light Type. Accuracy is dropped significantly. Lasts 3 turns or until cured.
- Muted - Neutral. Abilities are disabled. Lasts 2 turns or until cured.
- Headache - Mechanical Type. Drains a light amount of mana. Lasts 4 turns or until cured.
- Migraine - Mechanical Type. Drains a heavy amount of mana. Lasts 2 turns or until cured.
- Confused - Dragon Type. Abilities are disabled and unit attacks on their own accord, or may not attack at all. High chance of hitting allies or self. Lasts 6 turns.
- Haunted - Shadow Type. Drains a heavy amount of health and skill points, and the unit is unable to act. Lasts until cured or unit dies.